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Important : Barco has transitioned its rear-projection screen manufacturing activities to Gerriets GmbH, a trusted partner with decades of experience in the professional entertainment industry. While Barco will no longer accept new screen orders, Gerriets will ensure continuity of our high-quality rear-projection solutions, including Rigiflex™, semi-rigid, and rigid acrylic screens. For new orders and inquiries, please contact Gerriets directly.

Latest news on virtual reality technology & 3D visualization trends

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new Barco-powered VisLab environment in UFZ Leipzig using I600 projectors
2026 · Germany

Building clarity into the heart of environmental research

At the Helmholtz Centre for Environmental Research (UFZ) in Leipzig, the challenge is not a lack of data. It is making sense of it. From geothermal systems to water management and climate adaptation, the questions UFZ works on are layered, spatial and often difficult to grasp in two dimensions. To support this, UFZ relies on a new Barco-powered VisLab environment designed to turn complex datasets into something tangible. Instead of looking at charts or flat renderings, models become immersive environments and users step into the data itself.
2026 · France

Stepping inside knowledge at the University of Strasbourg

At the University of Strasbourg, immersive technology is no longer something you put on, it is something you walk into. With the delivery of a new three sided 3D CAVE at the ICube laboratory, researchers and students now have access to an environment that turns complex data, simulations and interactions into shared, spatial experiences. Designed and integrated by Antycip, and powered by Barco I600 projectors, the installation marks a new milestone in immersive academic infrastructure in France.

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Frequently asked questions

VR is a simulated experience that can be similar to or completely different from the real world. Virtual reality systems use either virtual reality headsets or multi- projected environments to generate realistic images, sounds and other sensations that simulate a user’s physical presence in a virtual environment.

Today’s virtual reality technologies build upon ideas that date back to the 1800s, almost to the very beginning of practical photography. In the sixties, seventies, eighties, hardware advancements and new applications paved the way for much of the amazing VR technology we’re seeing today.

Virtual Reality systems use either VR head mount devices (HMDs) or multi-projected environments to generate realistic images in a virtual environment. Where do these two solutions differ? We’ll compare the immersive, ergonomic and interactive aspect of both tools to determine the pros and cons for business applications in this blog post.

VR has long been seen as a gimmick for the gaming world only. But in recent years, the industry is poised for growth as the technology gained popularity in professional applications like the real estate industry, research and training environments and the healthcare sector, to name but a few. In this article, we’ll look at the benefits of using VR in these new business applications.

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