The topic of high dynamic range (HDR) has been heavily debated in cinema over the past months. We won’t go into detail about all forces at hand in the discussion (read this article for more info); but we will take on a more solution-oriented approach, stepping away from technology. As presented by Barco and others at several SMPTE Technical conferences (and other events), the room design is of key importance (see here for our 2015 SMPTE paper) when trying to do higher dynamic range in cinema. Auditorium properties like ambient lighting and reflections go hand in hand with the projector technology to create the perceived on-screen contrast and image quality. The research in this domain has been analytical and descriptive so far: how big is the effect? How do room parameters and projector specs impact image contrast for a typical room?
As part of a funded research project, Barco has now taken this one step further. The project with codename HD²R (Highly Delightful Dynamic Range for Next Generation Digital Cinema and Television), researched ways to optimize the viewing experience by using a higher dynamic range of colors, contrast and brightness. To that end, the project carried out pioneering experiments to achieve the optimal and reliable visual quality, conversion and color correction of HDR images. Running from October 2015 to September 2017, HD²R studied all aspects of the imaging chain, from the camera that shot the content to the screening in the cinema or in the living room. Lead by Barco’s Dirk Maes, the research was done in collaboration with six industry and academic partners.
Click here for the project results.
The research conducted by Barco zoomed in on cinema auditorium design and how to optimize it for higher contrast. Of all the parameters in the mix, what should an exhibitor focus on first? What’s not worth spending money on? In order to quantify and validate the advised actions, four different approaches were used. A mathematical model combined scattering, reflections and ambient light into one formula to predict on-screen effect. Measurements and tests were done in real cinema auditoriums to check if the numbers and outcomes matched the practicalities of the field. Thirdly, an auditorium scale model was built that allowed the research team to quickly and flexibly play around with the room properties by adding or removing seats; putting a different color on the walls; changing the seating inclination angle etc. And finally a full 3D (so-called ray-tracing) model was designed that helped match theory with practice.
As a general conclusion for the quantified metrics in the list, it was found that the elements closest to the screen have the biggest impact. Elements further away have reduced impact, and because this is true in both horizontal and vertical direction, the impact is quadratic with distance. To extend the dynamic range it is advisable to focus on reducing the reflectivity of the interior elements within a distance closer to the screen than one times the screen height. For that same reason also the impact of the reflectivity of the audience is not as big as originally feared.
A big thank you to the Barco research team – led by Dirk Maes and Claude Tydtgat who were assisted by our interns Aran Lamaire and Pol Paelinck. This project was enabled by Flanders Innovation & Entrepreneurship (VLAIO) as part of an imec.icon project.