7.10.10.2 Adding a source

Location
  1. Navigation side bar: Programming
  2. Left panel: All Sources or source folder
  3. Central work area: PREVIEW or PROGRAM
About adding sources

Sources can be added to empty layers or overwrite already existing layers. If no layer is present, then Event Master Toolset will automatically use the first available layer with the source. In case of split layers, the ‘B’ layer comes before the ‘A’ layer.

Wide screen output layer prerequisites

Layers must be added from the screen layer bar before sources can be added. For more information, see “Adding a layer”.

How to add
  1. Click on the desired destination from the top panel or desired screen destination group from the bottom panel.
  2. Is the scene or layer locked ()?

    • If yes, click the unlock icon () in the bottom left of the scene or in the bottom panel and go to next step.
    • If no, go to next step.
    Note: If the layer is a split layer that is transitioned to program, then the layer must either be removed from program or program must be unlocked before it can be edited in preview.
  3. Does the desired layer exist?

    • If yes, drag and drop the desired source from the left panel on the layer.
    • If no, drag and drop the desired source from the left panel to an empty space of the scene. (not available for wide screens with output layers)
    Note: If the source and screen destination are not from the same unit, then a link resource will be reserved.
    Tip: Collapse all categories and groups in the panel by clicking on the collapse icon ().

    Expand all categories and groups in the panel by clicking on the expand icon ().

    Image 7–124
    Image 7–125

    The layer will get the name and thumbnail of the dropped source.

  4. Click the save icon () in the header.